Re: Server Changelog (Latest Update: 08.04.2022)
08.04.2022 - Map Shaders, Invisible Map Objects, Field of View, PTP Update, Bugfixes & Improvements
Map Shaders:
You can now toggle map shaders (including skyboxes) off to significally improve performance in certain cases. It is also worth to mention that shaders will be automatically disabled when hunter is reached in DM arenas. |
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Invisible Map Objects:
You can now toggle invisible map objects in DM Modern & CW > DM arenas using I key.
Field of View: @Luminaire
You can now adjust field of view angle using /fov [angle 60-120] [dynamic angle] command.
PTP Update: @JessePinkman
Today's update marks a new stage of FFS progress as we promote JessePinkman to Blueman Innovator. His efforts just cannot go unnoticed - every single update since 14.12.2020 contained a bunch of PTP novations from him.
Jesse will remain a Head of PTP but from now on, he will also expand grounds in terms of server development.
- Helicopter Drive-by:
Helicopters are now more than just transportation vehicles! You can drive-by from a helicopter! Your player stands outside the helicopter and you are able to use your weapons like normal. While in drive-by mode, you can simply get back inside the helicopter, or jump off (eject) to escape potential danger.
Credits to SycroX for making this idea possible and providing the initial script!
- You need at least one of the following weapons to enter drive-by mode: Handgun, Shotgun, SMG, Assault Rifle, Rifle, Throwable or Satchel
- There has to be a driver/pilot before you can enter drive-by mode
- You are given a parachute if you eject from a distance high enough from the ground
- Supported Helicopters: Maverick, Police Maverick, Sparrow, Seasparrow & News Chopper
- Disallowed Weapons: Rocket Launchers, Sniper, Minigun, Flamethrower
- How to use? Press SPACEBAR to enter/exit drive-by mode, press F to eject
- Squad Customization:
Premium users can now have a little bit of fun and create squads with custom names & colors!
- PTP Bugfixes:
- Squads: fixed falling in the water when spawning on a squadmate who is underwater
- Seat Switch: fixed driver being able to switch to a vacant seat while vehicle is moving
- Repair Stations: fixed Limousine not repairing in repair stations while on fire
- Vehicles: fixed vehicle damage resistance not protecting against collision damage
- Gameplay: fixed bug allowing President to win the map after getting killed by own self
- Gameplay: fixed accidentally requesting revive after changing class with spacebar
- Gameplay: fixed Satchels not being removed from a player after they respawn
- Gameplay: fixed being able to claim military vehicle after round ends
- Gameplay: fixed player never falling or getting knocked off bikes
- Gameplay: fixed not being able to spawn for 10 seconds after damaging own self
- Menu: fixed chatbox showing up after closing the menu while the lobby is open
- Menu: fixed camera being constantly locked on squadmate's vehicle, not allowing you to look around with the mouse
- PTP Improvements:
- Squads: allowed squad spawning into vehicles even if squadmate is in combat
- Squads: disabled squad spawn in Bunker maps
- Squads: any squad member can now lock their vehicle as long as they're driving it, and not just the squad leader
- Squads: disallowed squad spawning in vehicles where the driver is an enemy
- Squads: added a button to close the panel
- Seat Switch: added /switchseat [seat number] command that can be bound to your preferred seat
- Repair Stations: vehicles will be repaired even if only the tires or plane panels are damaged
- Civilians > Clown: added fall-damage protection
- Civilians > Clown: added special vehicles Bike, Mountain Bike & BMX (Perk: Fall Protection)
- Drive-by: players can now switch weapons with mouse scroll wheel too
- Drive-by: exiting drive-by mode now instantly focues the camera back on your vehicle
- Drive-by: modified and improved the drive-by help text
- Vehicles: decreased the height between the ground that military vehicles spawn at
- Vehicles: reduced damage resistance for Enforcer from 90% to 80%
- Vehicles: world vehicles now get hidden when a player enters them in Bunker maps
- Vehicles: added more world vehicles across San Andreas, including special vehicles
- Vehicles: removed the Tram from world vehicles
- Vehicles: removed Brown Streak from types of trains to spawn (only Tram or Freight will spawn)
- Gameplay: reduced Sniper cooldown duration from 2.5 seconds to 2 seconds
- Gameplay: improved President round-end chatbox messages
- Gameplay: lowered the range in Bunker maps where an enemy is considered nearby
- Gameplay: added more ways to earn Jetpack fuel (more information @PTP Guide)
- Gameplay: Jetpack fuel now gets saved for up to 30 minutes after you disconnect or quit
- Gameplay: getting a kill now allows you to be revived again
- Gameplay: decreased spawn protection duration by half in Bunker maps
- Gameplay: disallowed spawning while in combat
- Gameplay: Limousines will be upgraded to Light by default, even if the President hasn't spawned yet
- Gameplay: President can now change sub-class or just respawn within 15 seconds after the round starts
- Menu: added setting that disables default seat-switch keys (1-4 and num keys)
- Menu: (F2) menu can now be opened anywhere at anytime
- Menu: President can now open the menu
- Menu: reduced the chance of falling below the map when closing the menu after spectating a squadmate
- UI: earning Jetpack fuel now displays a separate message below the fuel level bar
Bugfixes:
- CarBall: fixed lag during Replay
- CarBall: fixed players randomly crashing
- Run: fixed ped blips not appearing
- Run: fixed top times are not being recorded
- Run: fixed wrong map sorting
- Admin: fixed muted players being randomly unmuted @PLASMA
- Admin: fixed banned players seeing time out message instead of ban reason @PLASMA
- Anti-Cheat: fixed potential exploit used by DD players
- Decohider: fixed hidden objects appearing out of streaming range @Luminaire
- Decohider: fixed not restoring all of the hidden objects @Luminaire
- Top times: fixed DM Modern points are given when setting tops out of limit in DM Oldschool
- Stuntage: fixed PvP when leaving arena/server @PLASMA
- Stuntage: fixed /mark command @PLASMA
- Other fixes
Improvements:
- CarBall > FFS Stadium: improved net & border models
- CarBall > FFS Stadium II: adjusted field corner positions to make the ball bounce
- CarBall: added ped skins
- Stuntage: updated San Andreas, Spooky City, Mountainview of Paradise III, Machinima City & Patient City II arenas @PLASMA
- Stuntage: increased PvP stunt limit to 50 @PLASMA
- Minigames > King of the Hill: adjusted points system @PLASMA
- Minigames > Random Item Race: prevent checkpoint exploit with swapping @PLASMA
- Shooter, CW > Shooter & Minigames > Tanks on Hale: changed /jump command to /vehjump to make it bindable
- Dynamic Map Prices: map price is now increased by $2,000 every time the map is bought (instead of $1,000)
- Decohider: added more objects @Luminaire
- EXPERIMENTAL Race & CW > Race: increased FPS limit to 62 @Luminaire
- Other improvements
Update status: LIVE!