DeathMatch Mapping Guidelines
Deathmatch Mapping Guidelines
General
- Do not blatantly copy parts from other maps.
- Do not use provocative or offensive map names.
- If your map contains a song, make sure it follows radio guidelines.
- Do not intentionally include shortcuts or hidden hunters in your map.
- Make sure to thoroughly test your map before uploading it; Map testers are ought to only finalise this process.
- Your map has to be well done - no badly connected or flickering objects.
- All parts of your map should be consistant - they should work as intended everytime.
- Each landing in your map should be smooth and not bumpy.
- Use signs and markers to clarify the way for players in case the part might be unclear.
- Diversity of the track is very important, making 3 loops in a row is only a time filler.
- Any slowloading of objects is unacceptable.
- Freeroaming with any vehicle apart from helicopters should not be possible.
- Random obstacles in the air or on the track are unacceptable.
- For skilled maps lovers: make sure that at least first minute of your map is enjoyable and passable for an average player.
Modern
- Endless toolbox loops with 300+ objects are not welcome.
- Placing the track at the same level as decoration (or a bit lower) is highly appreciated.
- In terms of decoration - the less toolbox used, the better it looks.
- Try to match the objects used to the theme of your map (tropical theme - brown rocks, palms etc., not snowy trees)
- Decorations should look as real as possible - objects such as bridges should not hang in the air.
Oldschool
- All objects should be visible and have collision.
- Maps should not contain too many re-scaled objects.
- Race pickups should be completely visible.
- Maps without decoration won't be accepted.
- Variety of vehicles used is welcome.
- Slow/tricky parts are welcome.
- Slide, roof or backwards parts are not allowed.
- Instruction parts are not allowed (i.e. "Space + A/D etc.)
Classic
Classic rooms only contain old maps, therefore you can't make maps for those rooms.