[CW] -ffs- vs. DoA 13:7 [WON]
Hello Ladies and Gentlemen!
We're so excited to finally have our first Shooter Jump Clan War. This time facing a mainly DM-based clan, but with fair amount of Shooter players. As always, we're expecting a tough yet fair and enjoyable match for both sides. We wish our opponents the best of luck!
Everyone is free to come and spectate the match directly (
IP: mtasa://164.132.203.95:7799).
Live stream will be provided before the start of the match.
https://i.imgur.com/0YU928u.png
Clan War Information:
- Type: Shooter Jump
- Date: Sunday, 17.06.2018
- Time: 19:00 CET
- Server: FFS Gaming Events
- Players: 3 vs. 3
- Maps: 10
- Rounds: 20
Central European Time:
FFS Gaming (-ffs-)
Players:
Reserves:
Maps:
- Tobster - The Castle 1
- Tobster - Kamikaze
- Tobster - Kamikaze
- Tobster - Kamikaze
- Tobster - Kamikaze
Death on Approach (.: DoA :.)
Players:
Reserves:
Maps:
- Tobster - The Castle 1
- Tobster - The Castle 1
- Tobster - The Castle 1
- EDOS ft. Ron1 - Shooter 1
- EDOS ft. Ron1 - Shooter 1
General Rules:
- Only players which are listed in the player list are allowed to play the CW.
- The clan with last surviving player gets the point.
- In case of a draw, each clan picks one map.
- Mods that affect gameplay are prohibited.
- In case of insulting, swearing and provoking, participant will be muted and possibly eliminated without the possibility of replacing him.
- If someone times out before the map starts, we redo the map.
- If someone times out while the map is running (if he is alive), we play further.
- If someone lags too much, reserve player plays then.
- Five minute break after 10th map is played.
Shooter Rules:
- Picked maps must be played with infernus only.
- Map duration is 5 minutes long.
- Ground kills are allowed in jump clan wars.
- In case of map time running out before one team dies, we redo the map.
- In case of camping, participant will be blown up and possibly eliminated without the possibility of replacing him.
- Ping above your country's average limit is not allowed.
- Maps must be playable without any bugs or special modifications (preferably well-known maps by both teams).
- FPS: minimum of 30, maximum of 50.
- Ping: maximum of 350.