Minigames Mapping Guidelines
What is Minigames?
Minigames is an arena which consists of many smaller gamemodes to keep the gameplay dynamic and refreshing. From driving random vehicles, climbing and running to heigths up to shooting your way to victory. Fun and entertainment is main goal of this arena
Current Gamemodes:
- Sumo Survival
- Hay Stack
- Fallout
- The Cube
- Run the Bomb
- Random Car Race
- Random Car Derby
- The Fall
- Glass Breaker
- Jump
- Tron
- Tanks-On Hale
- Danger Zone
- Random Item Race
- FFS Ware
- Team Deathmatch
- GunGame
- Sweeper War
- Color Dash
- Avalanche
- King of the Hill
Total numbers of modes: 20
If you want to share your creative work on ffs you can create maps to the following gamemodes. Please keep in mind main principle of minigames is fun, therefore avoid creating too complicated or competetive maps.
- Sumo Survival
- Run the Bomb
- Random Car Race
- Random Car Derby
- The Fall
- Glass Breaker
- Jump
- Tron
- Tanks-On Hale
- Danger Zone
- Random Item Race
- Team Deathmatch
- GunGame
- Sweeper War
- King of the Hill
Sumo Survial:
Every player spawns with a random vehicle and a timer. Timer gets increased while your vehicle is moving certain speed. Reach 150 to win the game, timer gets reset on death!
- Minimum spawn positions: 32
- Spawns must be 2~3 meters above ground for heavy vehicles
- Decent sized map for small and big vehicles
- You can place repair/nos - vehicle change is forbidden
- Prevent creating camping spots
Run the Bomb:
A random player gets a bomb attached to his car. Give the bomb to another player by ramming him before it detonates! Last survivor wins.
- Minimum spawn positions: 32
- Stick to the same vehicle for each player on spawn
- Don't add spots to easily camp
- You can place repair/nos - vehicle change is forbidden
Random Car Race:
Simple race maps with random vehicles on each checkpoint.
- Minimum spawn positions: 1
- Stick to the same vehicle for each player on spawn
- Add colored checkpoints to map:
- Blue: R: 0 - G: 0 - B: 255 - Alpha: 153 = random ground vehicle
- Yellow: R: 255 - G: 255 - B: 0 - Alpha: 153 = random sea vehicle
- Red: R: 255 - G: 0 - B: 0 - Alpha: 153 = random air vehicle
- Any other color will count as a checkpoint but won't change the vehicle
- Make sure the map or certain parts can be driven by any given vehicle
- You can place repair/nos - vehicle changes are allowed but keep them limited!
Random Car Derby
DD scaled maps with random markers giving you random vehicles. (Yes you can get a tank)
- Minimum spawn positions: 32
- Stick to the same vehicle for each player on spawn
- Place Peds for markers to appear
- You can place repair/nos - vehicle change is forbidden
The Fall
Basejump maps with modified parachute to increase velocity while you dodge obstacles/barricades on your way down. First one reaching checkpoint on ground wins the game.
- Minimum spawn positions: 32
- Place Peds as spawn like RUN maps
- Place one or more checkpoint(s)
- Place obstacles/objects for players to move arround
- Download this modified parachute resource (link) to test maps on your map editor
- Do not include the parachute resource in your map file!
Glass Breaker
This gamemode consists of two groups, survivors and predators (sharks). Sharks need to hit the survivors off the platform to win the round, survivors need to stay alive 3 minutes to win.
- Minimum spawn positions: 32 (28 survivors, 4 predators)
- Survivor vehicle spawns: Caddy, Kart, Quad, Tug, Mower, Forklift, Sweeper, Faggio, Pizzaboy
- Every other vehicle spawn will be marked as predator spawn
- Only use breakable objects on the main playable area
Jump
Players need to pass a parkour style map with jump ability. First one reaching last checkpoint wins.
- Place regular race spawnpoints/pickups
- Place one or more checkpoint(s)
- Create a map with parkour/maze elements for players with their jump ability to pass
- Download this jump resource (link) to test maps on your map editor
- Do not include the jump resource in your map file!
Tron
Be fast, play smart and outmaneuver your enemies with your blue trail while avoiding enemies orange trail. Hint: Touching any trail will blow up your vehicle!
- Minimum spawn positions: 32
- Place regular race spawnpoints/pickups
- Only NRG bicycle is allowed!
- Avoid placing spawnpoints right next to each other
- Maps should be large enough with good surface/geometry to maintain a certain speed
Tanks-On Hale
Gamemode consists of two factions, tanks and infernuses. Tanks need to hit and kill other cars while infernuses can shoot rockets to damage tanks.
- Minimum spawn positions: 32
- Tanks as tank spawns, every other spawn gets handled as infernus spawn
- Place regular race spawnpoints/pickups
- No vehicle change allowed
Danger Zone
Get into marker before timer runs out. Once done, every player receives a random vehicle and needs to get into next marker in shorter time period.
- Minimum spawn positions: 32
- Place peds for marker positions
- Place regular race spawnpoints/pickups
- No vehicle change allowed
Random Item Race
Some sort of mario kart. Race based mode with item boxes and items to help you and enrage your enemies.
- Minimum spawn positions: 32
- Place peds for item spawnpoints
- Place regular race spawnpoints/pickups
- Place checkpoints like normal race map
Team Deathmatch
Essentially basic team deathmatch, 2 opposing factions killing each other.
- Minimum spawn positions: 32 (16 for each team)
- Place peds for player spawnpoints
- Team Grove Street Spawnpoints: Ped model needs to be 105, 106 or 107
- Team Ballas Spawnpoints: Ped model needs to be 102, 103 or 104
- Vehicles and weapon pickups should be added
- Play area should be limited to certain region, eg. players should not freeroam
GunGame
Level up with killing other players and receiving new weapons.
- Minimum spawn positions: 32
- Place peds for player spawnpoints
- Play area should be limited to certain region, eg. players should not freeroam
Sweeper War
Tiny cute sweeper as projectiles, knock other players off or kill them with barrel/mine attached to sweeper.
- Minimum spawn positions: 32
- Place regular race spawnpoints/pickups
- Players should be able to get knocked off the map into water or some other death area
King of the Hill
Become the King of the Hill by standing inside one of three markers to gain points. Will you spend your points on items to gain tactical advantage or rather save to win the round?
- Minimum spawn positions: 32
- Place regular race spawnpoints/pickups
- Place peds for marker spawns
Map Uploader
Map uploader finally supports minigames maps. Supported map prefixes:
- [SS] - Sumo Survival
- [BOMB] - Run the Bomb
- [RCR] - Random Car Race
- [RCD] - Random Car Derby
- [Fall] - Fall mode
- [Glass] - Glass Breaker
- [Jump] - Jump mode
- [Tron] - Tron mode
- [TOH] - Tanks-On Hale
- [DZ] - Danger Zone
- [RIR] - Random Item Race
- [TDM] - Team Deathmatch
- [GG] - GunGame
- [SW] - Sweeper War
- [KOTH] - King of the Hill
Map uploader status: LIVE
Re: Minigames: Rules & Mapping Guidelines
27.04.2020 - Map Uploader now supports minigames maps
Re: Minigames: Rules & Mapping Guidelines
02.05.2020 - New gamemodes
- Added Random Car Derby and Fall gamemodes
- Removed CTF and VCTF modes