Some common Issues in Shooter CTF
1. Map Bug: In this map, Blue Flag always teleport to far right end making it impossible for both teams to score points. [Edit] Flag also teleports sometimes in other maps but always in this map.
2. Messages: Ordinary shooter Kill/death messages and CTF messages appear over each other. And sometimes it becomes impossible to read them. pic
3. VR Message: Like 2nd issue, ./vr message also appears over score bar. pic
4. Ghostmode: Enable ghost mode for first 10sec when a map starts. Because you are usually block/push/throw-away by your own teammates when a map starts.
5. Flag Return: Sometimes flag holder dies at a place where it becomes impossible to reach and flag doesnot return as usual. Flag should always be returned automatically if no one hit it for 30sec.
6. Team: Sometimes Players forget at which team they are and they start doing opposite team task Solution: Change vehicle color same as team. It will also be helpful in other matters.
7. Bad Map: There is farm map ( name: [CTF] axel ft. Unix - Farm meeting gone bad ) with random vehicles. It's track is rough and vehicles are big and hard to handle. That map is boring and is very hard to play. It has nothing good. Pls delete it -_-
8. Farming: It is possible to Farm Flag Caps in an empty arena. Solution: Map should start only when both teams have at least one player and it should finish immediately if all players of a team leave game during match. pic
Feel free to add some more bugs.
Re: Some common Issues in Shooter CTF
you have mentioned almost everything that need to be updated/fixed at this new great room, and i would like to add one more thing which is to make respawning time after 10 seconds
Re: Some common Issues in Shooter CTF
Quote:
Originally Posted by
VULTUREX
4. Ghostmode: Enable ghost mode for first 10sec when a map starts. Because you are usually block/push/throw-away by your own teammates when a map starts.
Make ghost mode for team the whole time.
Make 16 players arena intead of 32. Some maps are unplayable because it is too crowded.
Re: Some common Issues in Shooter CTF
Also there is to many players in each room with small map , there should be 4 rooms each one
contain 7v7 or 6v6 players
Re: Some common Issues in Shooter CTF
When we joins from a running CTF arena match to the other match ,
*The scoreboard is bugged , the scores are from the previous arena A or B , it's show previous team points
*There are 4 Flag Blips When switches From Arena A to B in a running Match
Test them too @VULTUREX
Re: Some common Issues in Shooter CTF
4. Disabling ghost mode after those 10 seconds would probably cause issues. Imagine you were inside someone else's vehicle at the time ghost mode gets disabled.
It seems that they fixed most of the issues you mentioned and if I'm not wrong, they used some of your ideas too.
Well done!
Re: Some common Issues in Shooter CTF
Re: Some common Issues in Shooter CTF
Thanks to FFS developers for a positive response on above mentioned problems. I am adding some more here.
9. Team Switching: Some people have found a way to switch their team during match. They try to enter in a strong/winning team by rejoining arena/game. Idk how it benfits them but this thing should be stopped there. Either make a scripts which will enter them back to their first team or stop them playing in same map twice.
10. Base location: Some new maps are rly large. There should be a blip for home (spawn point) on radar. While holding enemies' flag and running back to base, people ran toward their own team flag (considering it in base). And they are usually killed this way if someone from opponets has their team flag. Separate blip mark for base location on radar will help them to avoid it.
Re: Some common Issues in Shooter CTF
And ofcourse decrease spawn time, it fucking pisses me off, and I think losing team should also get some points, atleast half and then I think it'll be good. Don't put ghostmode