Re: Free round for ClanWars.
Quote:
Originally Posted by
Vitalic
- Everyone who is playing has to type /vr to complete the redo. For example it's a 3v3 clan war, so there must be 6 votes.
If the player is afk, how he can write ./vr .lol.
Re: Free round for ClanWars.
Quote:
Originally Posted by
Hardy
If the player is afk, how he can write ./vr .lol.
You wouldn't go AFK before typing it. ".lol."
Re: Free round for ClanWars.
Well in my opinion, if someone wanna change with his clanmate but the current cw round end too fast they cant, so it could be a good update, +++.
Re: Free round for ClanWars.
I think that a /free command would be more useful, with at least 2 players from both teams writing it.
Re: Free round for ClanWars.
Re: Free round for ClanWars.
So a tactical timeout? It doesn't sound bad actually, if you limit it to like 2-3 for each team per clanwar -- one thing I disagree is on the opposite team voting as well. The timeout should be called and agreed within the team, otherwise you risk it not going as planned.
Re: Free round for ClanWars.
Quote:
Originally Posted by
Wintersea
The timeout should be called and agreed within the team, otherwise you risk it not going as.
Could be abused by doing it, as soon as someone dies. F.e. player X has a big fail or dies at spawn, they request a free round and the opposite team has no chance to prevent that.
Sure, something like that could be prevented by disabling the command, when someone from your team is dead already, but still.. For me personally, it sounds better, when both teams have to agree
Re: Free round for ClanWars.
What about giving each team the option to write /free before the countdown? The player who requested it is then able to write /redo and it'll do so.You can't /free after the countdown obviously as it can be abused and is just unfair for the opposing team.It should be limited to 1-2 redo's for each clan, also free time should be limited to 1-2 minutes or so
Re: Free round for ClanWars.
Quote:
Originally Posted by
Mert
Could be abused by doing it, as soon as someone dies. F.e. player X has a big fail or dies at spawn, they request a free round and the opposite team has no chance to prevent that.
Sure, something like that could be prevented by disabling the command, when someone from your team is dead already, but still.. For me personally, it sounds better, when both teams have to agree
Hmm? I don't think I made myself clear enough. Let me re-work his idea:
Tactical timeouts would be only a cooldown in between the maps (a paused, free round so to speak) that would only last about a minute (better put a time limit there as well so cws won't drag for too long) before the actual clanwar resumes itself. The map wouldn't be cut short, but played and the next round would be the "free round". For example you call a timeout during map #8 and you'd be granted a minute to re-work your team or whatever after map 8 ends and before map 9 begins.