1. 24-08-2012, 20:29
    #1

    Legend
    513 • 1,642 • 6
    In-game: Andershell
    Trials blank map!




    Hey, here is a Trials script made by Bauss, and blank map with spawn made by me. Now you can properly test every part you are going to make. There is a short instruction how to change the spawnpoint inside the script. Map is ready to continue!


    Download!


    If you need more information on how to make a Trials map, take a look here!



    Video tutorial made by -ffs-DeadAngel!




    Script made by Bauss!



    Enjoy!
    Last edited by Andershell; 28-11-2012 at 18:51.

  2. 24-08-2012, 20:30 • #2
    Really thanks

    EDIT: When I finish doing a Trial map I need to upload it with the script or just only .map and meta?
    Last edited by Homyatol; 24-08-2012 at 20:33.

  3. 24-08-2012, 20:42 • #3
    Thx for this script <33

  4. 24-08-2012, 20:44 • #4
    Thanks for it,its more easy to make this map nor DM,thanks second time

  5. 24-08-2012, 20:51 • #5
    Originally Posted by Homyatol
    EDIT: When I finish doing a Trial map I need to upload it with the script or just only .map and meta?
    .map file and meta only.
    1 Like

  6. 24-08-2012, 21:34 • #6
    Can't we move the spawnpoint to somewhere else? I wanted to do the map on the city.. :/

  7. 24-08-2012, 21:40 • #7
    Originally Posted by Rock
    Can't we move the spawnpoint to somewhere else? I wanted to do the map on the city.. :/
    Yes you can, by changing the X local posX in the trial_script.lua to your spawnpoint's X position.
    I'm not insulting you, I'm describing you.

  8. 24-08-2012, 22:20 • #8
    Thank you anders.

  9. 26-08-2012, 16:26 • #9
    --Set one of those as nil, other as the position it must keep, e.g. when going north, set posX as some float and posY as nil
    local posX = 3247.8193359375
    local posY = nil

    -- Z-rotation of the spawn
    local rotZ = 270

    Should this work?..

    Edit: "set posx as some float". ??

  10. 26-08-2012, 23:59 • #10
    weehee
    Last edited by qaisjp; 03-01-2014 at 03:26.

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