1. -1

    10-11-2019, 23:59
    #1

    Junior of Race
    133 • 773 • 18
    In-game: LSR.Startseva
    Hi-hi.
    Will try to offer something another which is very important and I think is easy to make in terms of programming.

    There are checkpoint delays time in racing room, so you can see how much munites/seconds/milliseconds you are losing to #top1 from checkpoint to checkpoint.

    Most of the racers are training maps in own clan servers where is seen these delays. It's one of the fundamental things: you can see where you are losing the time or where you are winning it. That's how we got used to train.

    In ffs training it was ''untrainable'' unless you fixed the spawns finally. But it can be and should be even better. Just add checkpoint delays time to the race training, that would popularize this room among racers a lot. Even in the servers of racing clans it's not always free to train, because somebody can be doing it, especially before some tournaments, so u have to train something together and it's not always comfortable. In ffs you can train whatever and whenever you want without disturb each other. Just add checkpoints delays and racers will say a lot of thanks to you.


    P.S.
    Also a small thing but still: you should maybe change the font size of the time delay for 4K users if it's possible coz it's a bit too small.
    Last edited by Startseva; 11-11-2019 at 00:04.
    6 Likes


  2. 01-12-2019, 04:45
    Junior of Race
    133 • 773 • 18
    In-game: LSR.Startseva
    Re: Checkpoint delays time in the traning race room 01-12-2019, 04:45 • #2
    up*


  3. 24-12-2019, 16:57
    Head of Development

    1,768 • 21,140 • 48
    In-game: -ffs-Micra
    Re: Checkpoint delays time in the traning race room 24-12-2019, 16:57 • #3
    Added in this update!

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