Re: Server Changelog (Latest Update: 18.04.2020)
18.04.2020 - Daily Challenges, Race divided, Weather Commands, Bugfixes & Improvements
Daily Challenges: @Luminaire
On behalf of FFS leadership, I'd like to announce Luminaire is now officially a part of main server development team.
He has been providing updates to our event servers on a short notice for quite a while and it is about time we should properly appreciate his efforts.
This is Luminaire's first work here and I'm pretty much convinced there is a lot more to come!
- Complete up to 3 challenges to receive encouraging rewards
- Challenges get reset everyday
- Challenges will be adjusted after receiving feedback
- Current challenge types: Win, Kill, Finish & Score a goal
- UI 2.0 table in Lobby
- Responsive scale for different resolutions
- Comes with a fading animation to match Lobby's movement
- Hover challenge's row to discover more information about it
Race divided:
- Race Alpha: contains all kind of maps
- Race Classic: contains vanilla maps picked by our Race staff
Weather Commands:
Adding following commands after many requests (especially from Hunter players).
- /t [hour] [minute] - will change your time
- /w [weather id] - will change your weather
- /moon - will toggle moon (useful for hunter fights)
- /resenv - will reset environment (sky gradient, etc.) but won't set default time & weather (use /day command for that)
- Commands work across all arenas except for Stuntage
Bugfixes:
- Login Streak: fixed an exploit which allowed players to farm streak @Luminaire
- RUN: fixed countdown bug @Sniper
- DM: fixed an exploit which allowed money & points farming by reaching hunter several times
- Scriptloader: fixed an error which didn't allow to load the rest of the map script in certain cases
- Minigames: fixed next loaded gamemode is not being randomized properly @PLASMA
- RUN: fixed an exploit which allowed players to get rewards 2 times by entering before reaching last checkpoint @Luminaire
- RUN: fixed jump bug @Luminaire
- Other fixes
Improvements:
- DD: session Kills & Deaths are now shown in scoreboard
- Minigames: added new CTF & VCTF gamemodes @PLASMA
- Carhide: added /carhide command to allow key rebind (/bind [key] carhide)
- DD Classic xDD: increased ping limit to 250
- Sidebar > Clans: lowered font size in CW Request Map Picker
- Detectors > AFK: improved detection & updated UI
- RUN: disallowed punching on Race maps @Sniper
- PTP: removed default vehicle spawns
- Admin: reports are now English only @PLASMA
- Arenas: improved random maps system
- Training: added DD category @PLASMA
- DM & Hunter: added player blips to F11 map (useful for hunter fights) @Luminaire
- Hunter: lowered AFK waiting time to 10 seconds
- Sidebar > Settings: added an option to show player blips on Radar even with Carhide enabled @Luminaire
- Security improvements @Sniper
Update status: LIVE!
Re: Server Changelog (Latest Update: 05.06.2020)
05.06.2020 - CW Shooter WSF, Ping Fluctuation detector, Bugfixes & Improvements
CW Shooter WSF:
- Jumps are being enabled round by round
- Five minute rounds with respawn after being killed
- Spawn protection included
- Each kill counts as 1 point, deaths do not deduct the points
- Player & team points are updated instantly in CW Info
- Rankingboard shows current round's score
Ping Fluctuation detector: @Luminaire
inspired by @mkjagers
- Ping detector is now more advanced when determing player ping flactuating
- The feature is applied to DD, Hunter & Shooter arenas & their CW rooms
- Regular arenas are limited to 100ms average ping difference
- CW rooms are limited to 50ms average ping difference
Bugfixes:
- Challenges: removed possibility to increase progress in training mode @Luminaire
- RUN & CW RUN: fixed scrolling bug @Luminaire
- RUN & CW RUN: fixed jump bug @Luminaire
- Dynamic Map Prices: fixed prices are not being reduced at all
- Challenges: fixed randomization of new challenges @Luminaire
- CarBall: prevent save abuse @PLASMA
- PTP: fixed Top Wins system doesn't work for Civilians class @Luminaire
- FFS Radio: fixed a command that broke the radio @Sniper
- CarBall: fixed Minigame and wrong ball speed @PLASMA
- Sidebar > Clan Manager: fixed wrong server time - pay attention when scheduling CWs!
- Sidebar > Clan Manager: fixed DM OS/Classic mode rules are not shown
- Other fixes
Improvements:
- Race & HP: added player blips to F11 map
- Arenas: disabled weathers that can possibly lower FPS from /w [weather id]
- Shooter: remaining time will now set to 1 min 30 secs when 2 alive players left
- Shooter: added streak system
- DM: allowed certain maps to be playable in both Alpha and Oldschool rooms
- CW: increased redo request limit per CW to 20
- HP: added streak system @Luminaire
- Minigames: added new Random Car Derby gamemode @PLASMA
- Minigames: added new The Fall gamemode @PLASMA
- Minigames: disabled CTF & VCTF gamemodes @PLASMA
- Minigames: increased maximum chars per message for arabic/latin languages @PLASMA
- Farstream: disabled in Minigames @PLASMA
- Detectors > FPS: added cooldown for Minigames respawn @PLASMA
- Minigames: added new Glass Breaker gamemode @PLASMA
- UI > Live Radio: display Listeners count
- DM: renamed Hard DM room to Modern
- Shooter: removed Beta room & applied proper room naming: Alpha Random, Beta Ground, Gamma Jump & Delta WSF
- Security improvements @Sniper
Update status: LIVE!
Re: Server Changelog (Latest Update: 12.06.2020)
12.06.2020 - Capture the Flag, Bugfixes & Improvements
Capture the Flag: @Luminaire
@PLASMA
CTF is a gamemode originally brought to Shooter by Twisted Gamers, where two teams each have a flag and the objective is to capture the other team's flag, located at the team's base and bring it safely back to their own base.
In order to score for your team, you need to bring the enemy flag into your base while your flag is there.
- Five minute rounds with respawn after being killed
- Jumps are being enabled round by round
- Teamkills are not possible
- Advanced UI
- Advanced stats: Points, Caps, Returns, Kills & Playtime
- Capture Enemy Flag and get 5 points
- Return Own Flag and get 3 points
- Kill Enemy and get 1 point
- Returning own flag only gives points when the flag is at certain distance away from base
- Flag is automatically returned to the base after 15 seconds if nobody did it before
- Added into userprofile stats
- Added into statistics page
- A part of Royal League
- Follow our mapping guidelines to make a proper map
- Maps can be already uploaded
- CW mode will be added later
Flag attached
UI Compact mode |
UI Window |
|
|
Bugfixes:
- UI > Rankingboard: entries are now properly sorted in Minigames
- Minigames > Bomb: fixed duplicate bomb glitch @PLASMA
- Lobby: fixed long room names overlapping playercount in low resolutions
- CW Shooter WSF: fixed being able to shoot while spawn protection is enabled
- CW Shooter WSF: fixed being able to drive after using /play command before round started
- CW Shooter WSF: fixed jumps state being changed after successfull redo request
- Other fixes
Improvements:
- CW Shooter: disabled pickups aka boxes entirely
- CW Shooter WSF: 10 rounds instead of 20
- CW Shooter WSF: reduced round duration to 3 minutes
- CW Shooter WSF: team kills are no longer counted
- CW Shooter WSF: allowed players to start playing instantly after using /play command
- CW Shooter WSF: disabled low FPS detector
- Arenas excluding PTP: explosions no longer create fire which damage vehicle over time @PLASMA
- Detectors: violations are now removed when a new map starts @Luminaire
- Ping Fluctuation: increased current limits to 150 in regular arenas and 100 in CW rooms @Luminaire
- Mapmanager: added support for Puma Markers
- Minigames: added ability to vote for the next gamemode @PLASMA
@Luminaire
- Minigames: added new Jump gamemode @PLASMA
- Other improvements
Update status: LIVE!
Re: Server Changelog (Latest Update: 12.06.2020)
27.09.2020 - Shooter Mixed, Tuning Garage Updates & Improvements
Shooter Mixed is a new room combining all existing shooter rooms and their respective modes together in a Minigames-like fashion. After each round players are voting for which mode to play next.
There are 4 different modes available: Random Car, Infernus-only, WSF & CTF. Each of them (except Random Car) having a 50% of being either Ground or Jump. The same mode cannot be played twice in a row.
For a limited time, we are granting a x2 Bonus on all Cash earned within Shooter Mixed. Check it out today!
Tuning Garage Updates:
- Garage: reduced Confirm cooldown to 5 seconds
- Tuning > Wheels: removed chrome effect from wheel models
- Tuning > Stickers: fixed sticker paintjobs not working in certain cases
- Tuning > Overlays: improved visibility on weak sounds
- Garage: preview for Premium-only Lights and Overlays options
- Garage > Menu: added Latest Updates list
- Tuning: podium vehicles are now tuned as well
- Garage > Stickers: added 30 new Stickers
- Tuning: fixed random vehicle colors in Shooter CTF
- Tuning: fixed models are not being loaded in certain cases
- Tuning: adjusted Infernus police sirens position
- Garage: added Comet vehicle, available for Stickers & Overlays
- Garage: added 10 new Overlays
- Other fixes
Improvements:
- Shooter: only 1 barrel can now be placed per round @PLASMA
- DD Classic xDD: pimp vehicle random after respawn as well
- Sounds: added /togglehorn command to turn horns on/off
- DM: disabled hunter kill farming in training @PLASMA
- Decohider: now available in CW DM
- DM Oldschool: re-enabled WFF mode 30 seconds hurry time
- Lobby: slightly improved UI
- Hunter: removed Ping Fluctuation @Luminaire
- Other improvements
Update status: LIVE!
Re: Server Changelog (Latest Update: 13.11.2020)
13.11.2020 - PTP Updates, Tuning Garage Updates, Bugfixes & Improvements
PTP Updates:
- fixed players can stealth kill while sprinting
- fixed teammates can kill each other when joining the arena for the first time
- disabled damage for healing players on backseats of Ambulance to prevent Medics farming
- excluded players with no class and Medics for 50% Terrorists requirement
- disabled AFK detector for President
- entering class selection nearby dead enemies is now allowed
- added 6 new locations for class selector
- when President is killed, everyone will spectate the killer
Tuning Garage Updates:
- Garage: fixed gaps in Infernus exhaust
- Garage: fixed stickers text input is still being shown when switching vehicles
- Garage: added new Rear Bumper to Infernus parts for in-game money
- Garage: added 2 new Cabriolet Roof options to Infernus parts
- Garage: added Bullet vehicle, available for Stickers & Overlays
Bugfixes:
- Race, Trials & RUN: fixed wrong rankingboard sorting in certain cases @Luminaire
- Lobby: fixed wrong CW arena playercount
- Stuntage: fixed F2 save exploit @PLASMA
- Pickups: fixed nitro not synchronizing during spectating @Luminaire
- General: fixed Global chat input opening randomly in certain cases @Luminaire
- Sidebar: fixed inaccurate server timezone @Luminaire
- F11 Map Blips: fixed missing/buggy player blips @Luminaire
- DD xDD, Hunter WSF & Shooter WSF: fixed streak expoit
- Other fixes
Improvements:
- Shooter Mixed: added Random Car WSF mode
- Admin: added /staff command to display online Admins & Juniors @PLASMA
& @Luminaire
- CW RUN: disabled rewards for setting new top time
- DD Fun: improved vehicle model randomization on spawn
- DD Fun: excluded Bikes from random vehicles
- Sidebar > Clans: reduced maximum Premium CW bet to 30K
- Sidebar > Help > Juniors: own color for Global Juniors
- F11 Map Blips: special S icon for spectating player @Luminaire
- F11 Map Blips: lowered blips size
- Environment: reset water color when Hunter is reached
- DD Fun: accurate underwater check for heavy vehicles @PLASMA
- Killdetector: new advanced projectile-based kills detection for Hunter @Luminaire
- CW DM: added Anti-delay
- Other improvements
Update status: LIVE!
Re: Server Changelog (Latest Update: 14.12.2020)
14.12.2020 - PTP Update, Training Top times & Update, Race Update, Bugfixes & Improvements
PTP Update: @JessePinkman
This update feels like a breath of fresh air for PTP, that officially marks a revival of its development with JessePinkman in charge. He has proven to be the most competent person for this very tough task due to high demands of arena playerbase, and we are gladly giving him the opportunity to choose the direction PTP will develop into in the future!
- Bugfixes:
- Gameplay: fixed a bug that makes it possible to flip President's limo when a leaving passenger presses right click quickly @TKN
- UI: fixed next map not being displayed when joining mid-round
- Features:
- Classes: removed restrictions for selecting Medics class
- Gameplay: disabled knocking down by friendly water cannon spray
- Gameplay: disallowed Medics from damaging vehicles
- UI: changed vehicle attack warning messages
- Vehicles: military vehicles will now be created once per 2 rounds
- Gameplay: disallowed President from diving instead of damaging him
- Gameplay: disallowed President from entering planes and helicopters instead of damaging him
- Gameplay: collisions will now be temporarily disabled between plane and pilot when exiting at a high speed
- Gameplay: added vehicle spawn protection
- Gameplay: increased spawn protection duration for President to 20 seconds
- removed wanted levels
- Gameplay: bulletproof windows will work on the president and driver from now on: windows will be bulletproof for the President wherever they sit, but for other teams only when they're in the driver seat
- Gameplay: removed spawn protection for Medics
- Gameplay: added damage protection for Medic vehicles when no President is inside
- UI: removed warning message when attacking a President-occupied Medic vehicle
- Gameplay: disallowed Police, Secret Service & Medics classes from damaging vehicles occupied by a President
Training Top times & Update: @Luminaire
- New top times system:
- top times will now be completely separated from main arenas & saved without the need of having Premium status
- new top times will be shown in the arena chat
- Bugfixes:
- fixed a bug where player could make his ped/vehicle unfrozen during spawn delay by using rewind system
- fixed a bug where using rewind system wasn't counted as warps usage
- fixed a bug where player could make his ped/vehicle unfrozen by joining another map during spawn delay
- Features:
- added checkpoints Anti-Delay system
- ported checkpoint delays functionality from Race arenas, delays now will be saved separately from main arena
Race Update:
- Gameplay: implemented Bridge Collision fix
- Sidebar > Settings: added Offroad Ability setting to all wheels @Luminaire
- Maps: removed Classic maps from Alpha room
- UI > Hud: fixed not displaying Nos refill progress @Luminaire
Bugfixes:
- Scriptloader: fixed shaders are not being created properly in certain cases @Luminaire
- Scoreboard: fixed wrong player is being spectated after scrolling
- Joinquit: fixed wrong message is being shown when a player is kicked for FPS Limiter
- UI > CW Info: fixed inaccurate CW Waiting time @Luminaire
- Other fixes
Improvements:
- Streamer: completely reworked hider & fader to improve performance
- Other improvements
Update status: LIVE!
Re: Server Changelog (Latest Update: 20.02.2021)
20.02.2021 - Tuning Garage Update, PTP Update, Bugfixes & Improvements
Tuning Garage Update:
Thanks to NitroN for covering modelling part and rendering fancy previews & Punisher for providing new stickers!
- Garage: added Stretch aka Limousine vehicle, available for Stickers & Overlays
- Garage: added 129 new Stickers
- Garage: added 2 new Iconic Rear Bumpers to Infernus parts
- Garage: added ability to place Spoiler Above Default to Infernus parts
- Garage: added 2 new Lights
- Performance: reduced VRAM usage for low resolution users
PTP Update: @JessePinkman
- Awards:
Following awards are set automatically as you progress in-game.
- Class Selector:
We have completely revamped the class selection menu to make it look fancier and most importantly, easier to navigate through. You can finally pick the skin you prefer, much quicker than before!
- players are no longer invincible when their Menu is open
- you can see who's behind you when Menu is open, make use of that and properly position yourself for awareness
- no more accidentally spawning as President since now you have to specifically select the spawn option
- Bugfixes:
- Drive-by: fixed incorrect weapon fire-rate and other minor bugs
- Gameplay: fixed a bug, which allowed dead players to call a Medic constantly, after switching to Medics team
- Gameplay: fixed being able to damage teammate vehicles when they're in a driverless vehicle
- Gameplay: fixed player getting kicked out of your vehicle after being healed by a Medic, even when it's not Medic's vehicle
- Gameplay: fixed Money reward not multiplying when getting a kill near the President
- Gameplay: fixed seat switching bug that made the player invisible/immortal
- Gameplay: fixed Limousine respawning with low health
- Gameplay: fixed seat switching bug that made Limousine repair often
- Features:
- UI: replaced "call a Medic" counter with duration bar
- Medics: increased Class limit
- Medics: Surgeons now gives revived players full armor
- Medics: increased Points & Money rewards for healing players
- Drive-by: improved head collision (better chance of hitting a player)
- Map Glitch: added Big Smoke's Crack Palace in place of the hole @SopNaw
- Repair Stations: you can now repair Planes & Helicopters (excluding military vehicles)
- Gameplay: delayed the "call a Medic" prompt by 1 second
- Gameplay: potential Kill Assists on a player will clear if their health or armor increases
- Gameplay: vehicle wheels state is now synced when using Repair Station
- Gameplay: Suicide Bombers can now press or hold X to suicide bomb
- Gameplay: disallowed Medics from healing each other
- Gameplay: the President will now be forced to exit vehicle when drowning @TKN
- Userprofile > Server Stats: added President Survivals
Bugfixes:
- Sidebar > Maps: fixed training top times showing up in results
- Stuntage: fixed top time being displayed all the time @PLASMA
- Stuntage: fixed warps exploit @PLASMA
- Stuntage: fixed completed stunts progress not being updated
- Stuntage: fixed vehicle freeze when getting out as passenger @PLASMA
- Stuntage: fixed sub-arena players not being shown properly
- Stuntage: fixed nitro not working for vehicles with weapons @PLASMA
- Stuntage: fixed spawn positions and naming of certain arenas @PLASMA
- CarBall: fixed stuck Goalie rank message @PLASMA
- Stuntage: various map fixes @PLASMA
- Stuntage: fixed squalo spawn positions @PLASMA
- Nitro: fixed not disposing nitro in certain arenas @Luminaire
- Minigames > Random Item Race: fixed invisible oil @PLASMA
- Minigames > Tanks-on Hale: fixed gamemode not loading properly @PLASMA
- Minigames: fixed collision bug @PLASMA
- Minigames > Ware: add new boss round @PLASMA
- Minigames: fixed streaks @PLASMA
- Stuntage: fixed spawn abuse @PLASMA
- Stuntage: fixed infinite money stunt @PLASMA
- Stuntage: fixed PvP rooms are not being displayed properly @PLASMA
- Other fixes
Improvements:
- Racing Arenas: added an option to toggle between 2/3 visible CPs by /2cp & 3cp commands @Luminaire
- UI > Racing Arenas: added new racebar (which is default now), toggle with /racebar
- Scoreboard > Racing Arenas: combined Checkpoints & Race Rank to a single column & added Arena Rank
- Stuntage: disabled heli blade collision @PLASMA
- Mapmanager: improved support for map tools @Luminaire
- Sidebar > Radio: increased window size & applied relative scale
- Stuntage: added missing spawns @PLASMA
- Mapmanager: default pickups now support respawn parameter, added a 5-second respawn time for Health & Armor, and a 0.5-second respawn time for Weapon
- HP: disabled friendly explosion damage @JessePinkman
- HP: removed Stingers from Rhino @JessePinkman
- HP: added Bust Streaks: $50 bonus per streak ($200 max) @JessePinkman
- Other improvements
Update status: LIVE!
Re: Server Changelog (Latest Update: 20.04.2021)
20.04.2021 - Minigames Update, CarBall Money System, PTP & Hot Pursuit Update, Bugfixes & Improvements
Minigames Update:
- Awards:
Following awards are set automatically as you progress in-game.
- Improvements: @PLASMA
- Detectors: removed Ping limits from rooms and set arena limit to 350 ms
- Radar: Bomb & Shark players are now colored in Red
- Parachute: removed "Open your parachute!" message
- Run the Bomb: reduced explosion range
- Run the Bomb: changed hit detection to bomb carrier
- Danger Zone: removed explosions
- Random Car Derby: added disabled repairs
- Sumo Survival: fixed kill detector
- Random Item Race: tweaked odds of items
- Random Item Race: added ghostmode until first checkpoint is reached
- Random Item Race: fixed Oil hitbox
- Random Item Race: reduced respawn to 3 seconds
- Random Car Race: enhanced boat handlings of Reefer & Marquis
- Other improvements
CarBall Money System: @Luminaire
- Rewards:
- Goal: $125
- Assist: $100
- Save: $125
- Win: $250
- MVP: $400
- Requirements & Restrictions:
- Match Length: minimum of 9 minutes
- Arena: minimum of 4 players
- Team: minimum of 2 players
- Rewards are not given after team has more than 8 goals scored
PTP Update: @JessePinkman
- Miniguns:
There will be 2 miniguns, one for Secret Service and Police, and the other for Terrorists and Civilians.
- players can pick up, and drop the minigun
- players cannot pick up their enemy team's minigun (i.e. a Terrorist cannot pick up the Secret Service/Police minigun)
- radar blips show up when the minigun is dropped
- unlimited ammo, slightly nerfed
- Target Player:
Whenever possible, a random player is assigned as your target, and your job is to kill him.
- there is a blip on the map to help you find your target easily
- 5 points for killing your target
- First Blood:
When you get the first kill in a round, your name shows up for everyone and you earn a 10 points bonus.
- Bugfixes:
- UI: fixed last President's blip remaining in the F11 map when you become the President
- Drive-by: fixed damage not working
- Gameplay: fixed an issue where you cannot enter a vehicle that has fire on its hood
- Gameplay: fixed player sometimes staying frozen after being spawned when the round starts
- Gameplay: fixed getting an extra kill when the player you recently killed leaves the arena
- Improvements:
- UI: a notification is shown when the President leaves the arena
- UI: replaced old arena messages with new Message Feed system
- Menu: removed spawn button for the President
- Menu: the last subclass you left on will be saved so you can easily respawn with it
- Trains: added a Train/Tram that will spawn every round either in LS or SF
- Trains: added a speed limit for Trains
- Repair Stations: added 2 missing repair stations
- Repair Stations: increased the radius and height of repair stations to allow easier repairing
- Seat Switch: allowed seat switching near enemies (with a cooldown)
- Gameplay: you can now detonate your satchels while inside a vehicle by pressing LALT or LMB
- Gameplay: Medics now speak dialogues when reviving a player
- Gameplay: the Ambulance now heals players instantly
- Gameplay: included Civilians in the 50% team balance system
- Gameplay: improved last attacker system and increased last attacker valid duration from 20 to 30 seconds
- Gameplay: auto-repair timer for the Limousine now resets when an enemy damages it
- Gameplay: Limousines no longer auto-repair when on fire
- Gameplay: Limousines now auto-repair every 10 seconds instead of 15
- Gameplay: level 1 Limousine now repairs 25% of its health instead of 15%
- Gameplay: the President now earns bonus points and money for taking higher risks (receiving high damage in a short amount of time)
- Gameplay: the President can now fly planes and helicopters, but with certain boundaries (there are consequences to leaving those boundaries)
- Gameplay: the President now gets a parachute upon entering an aircraft
- Gameplay: the President can now force allies to exit a vehicle when all passenger seats are occupied
- Gameplay: the President now gets kicked out their aircraft when it's about to explode
- Gameplay: guests can no longer play as the president when there are 15 or more players in PTP
- Gameplay: the President spawn protection is for 45 seconds when spawning while enemies are nearby
Hot Pursuit Update: @JessePinkman
- HP: fixed timer showing incorrect time left when the race finishes
- HP: lowered streak reward cap to $200, and streaks clear every round
- HP: streaks are no longer counted for teammate busts
- HP: reward at least $150 when finishing a race
- HP: committing suicide now shows who busted you
- HP: only 1 damaged wheel required now to count a bust when committing suicide
- HP: increased the race end delay time from 5 to 15 seconds
Bugfixes:
- Stuntage: various map fixes @PLASMA
- Training: fixed duplicated personal toptimes @Luminaire
- Pickups: fixed Nos resetting after activating in very rare cases
- Other fixes
Improvements:
- Stuntage: added missing spawns @PLASMA
- Garage > Colors: added preview for Nitro Color
- Garage: added ability to type HEX Color Code for Colors & Stickers
- Training: passed time is now shown to Guests as well @Luminaire
- Training: added missing anti-cheats to Run @Luminaire
- UI: added Message Feed which will now be used across various arenas
- Training: allowed maps to be in multiple categories (e.g. Shared maps are now shown in both DM Modern & DM Oldschool)
- Stuntage: improved F2 Menu @PLASMA
- Other improvements
Update status: LIVE!
Re: Server Changelog (Latest Update: 14.08.2021)
14.08.2021 - Time's Up Fairness, CW Update, Multiplayer Training Mode, Garage New Map, PTP Update, Bugfixes & Improvements
Time's Up Fairness:
- DM, DD, Hunter, Shooter & corresponding CW rooms: players are now sorted by Kills in case time runs out
- DM: only Hunter Kills are counted. In case of equal kills amount, players are sorted by Finish Time
CW Update:
- CW Request > DeathMatch: Oldschool maps can now be selected with Anti-spray option
- CW Request > DeathMatch: WFF mode can now be played with Oldschool maps
- CW Request > Shooter: added Boxes option
- CW Shooter: redo request can now be sent/accepted even if player is in in air
Multiplayer Training Mode:
More than five years passed since we added Training mode to no-ghostmode arenas, but unfortunately changes had to be reverted soon enough as the update was poorly executed. Here we go again with completely reworked solution.
Where does that work? DD, Hunter & Shooter (Infernus only) arenas excluding rooms with respawn.
How to join? Press ENTER key when dead/waiting for next round.
Specifics? There are no rewards & killdetector is disabled. The main purpose is to have fun during waiting time.
Garage New Map:
Even though summer is about to end soon, we're adding a new map made by @~~|Tampon)
full of summer vibes. Map weather gives your vehicle better brightness from every angle, allowing you to get better results.
PTP Update: @JessePinkman
- Squad Spawn:
With a map as big as San Andreas, it is painful and time-consuming to follow the President for 5+ minutes straight only to get killed by a single bullet to the head. With this new feature, players in a squad can spawn on their squadmates and instantly get back to the action!
- players can squad-spawn once per spawn
- players cannot squad-spawn if their squadmate is near an enemy or is in combat
- non-Medic players cannot squad-spawn on Medics
- New Presidents and Limousines:
There were 9 President sub-classes, yet only 3 of them were being played. The difference between the levels was tiny since only the armor and engine were getting an upgrade. For that reason, we decided to get rid of the redundant sub-classes and introduce 3 unique President sub-classes that are all special and useful in their own ways.
Show Limousine Details
|
Light
(Jack of All Trades) |
Tank
(Tough but Slow) |
Swift
(Fast but Weak) |
Health |
2200 HP |
3300 HP |
1500 HP |
Repair |
15% every 8s
(repairs even when damaged) |
5% every 2s
(interrupted on damage) |
25% every 4s
(interrupted on damage) |
Engine |
181 km/h
medium-weight |
151 km/h
heavy-weight, hard to steer |
191 km/h
light-weight, easy to steer |
Extras |
- |
offroad wheels, rear-wheel-steering |
all-wheel drive, nitro |
- Bugfixes:
- Squads: fixed bug causing medics to constantly change squad leader when toggling the panel
- Squads: fixed list scroll bug which messed up kick buttons
- Jetpack: fixed incorrect fuel reward for first blood kills and revives
- Gameplay: fixed not being able to select president until the round starts
- Gameplay: fixed "Round Won" message displaying when president kills themself
- Gameplay: fixed a bug that allows players to abruptly stop walking/running @ApeLsiN4eG
- Killmessages: fixed incorrect weapon icons displaying for certain kills (rocket launcher, vehicle weapon, suicide, etc.)
- Improvements:
- Squads: squads are now conveniently sorted to list available and public squads first while keeping your squad always on top
- Squads: added separate colors for squadmates and their map blips
- Jetpack: decreased cooldown between wearing and removing the jetpack
- Jetpack: disallowed wearing the jetpack when performing certain ped tasks (entering/exiting vehicle, getting up from a fall, etc.)
- Jetpack: enabled jetpack for Medics in Bunker maps
- Trains: raised speed limit from 100 to 160 km/h
- Seat Switch: disallowed seat switching as the driver when vehicle is in-motion
- Repair Stations: enabled repairing for Limousines (repair amount corresponds to limousine level)
- Classes > Police > SWAT: added back 2 Tear Gas grenades
- Classes > Civilians > Gun Nut: increased ammo for all weapons
- Classes > Terrorists > Suicide Bomber: reduced Satchel Grenades ammo from 10 to 5
- Classes > Terrorists > Evil Mastermind: reduced Rocket Launcher ammo from 10 to 5
- Classes > Terrorists > Syndicate Boss: reduced HS Rocket Launcher ammo from 4 to 3
- Classes > Medics > Surgeon: gives armor after healing players
- Gameplay: disabled tear gas choking in bunker maps
- Gameplay: modified and added new damage multipliers for each weapon (weapons now deal more damage overall and not just to the head)
- Gameplay: added damage multipliers for each body part (head x2, torso x1.5) (legs x0.8, arms x0.5, ass x0.2)
- Gameplay: added hitman ability for the M4 and AK47 allowing players to move while shooting
- Gameplay: Medics can now heal players even when entering the vehicle after them
- Gameplay: President now gets ejected from their aircraft only if there's no last attacker
- Gameplay: winning the round in a Bunker map will always reward at least 10 points
- Gameplay: reduced protectors' point-bonus for kills near the president from x4 to x2
- Gameplay: added x4 point-bonus for protectors who kill players while inside the President's Limousine
- Gameplay: correct weapon icon will be shown in killmessages for last attacker kills
- Gameplay: increased the range at which enemies are considered near the President, to apply longer spawn protection
- Crosshair: hit marker will no longer display for last attacker kills
- Crosshair: hit sound will play when damaging enemies with vehicle weapons (hunter and rustler bullets, etc.)
- Crosshair: added hitmarker when damaging players who are in driveby mode
- Killmessages: added revive messages with a heart icon
- Killmessages: added rustler icon for kills with the rustler
- UI: removed separate first blood message and embedded it within kill messages to prevent spam
- UI: combined messages displayed when earning jetpack fuel after killing a player, to eliminate redundancy
Bugfixes:
- Arenas: fixed an exploit where players can (re)spawn in other arenas
- Scriptloader: fixed transparency not working for custom map models
- Other fixes
Improvements:
- Stuntage > PvP: added stunt search bar @PLASMA
- Liked Map Notifications: excluded notifications from CW/Event arenas
- Liked Map Notifications: CW/Event participants will no longer receive notifications
- Race Checkpoints: replaced current system with constant 2 visible Checkpoints & 3 visible Blips on Radar @Luminaire
- Stuntage: updated San Andreas & Vanished Island III arenas @PLASMA
- Minigames > Team DeathMatch: adjusted goal limit @PLASMA
- Minigames > Sweeper War: added shoot cooldown on round start @PLASMA
- Other improvements
Update status: LIVE!
Re: Server Changelog (Latest Update: 17.10.2021)
17.10.2021 - Conguard, Minigames New Modes, Tuning Garage Update, PTP Update, Bugfixes & Improvements
Conguard:
Introducing a network/connection helper, which provides measures to deal with lagswitch/connection abuse (quite actual nowadays for Shooter scene) or is supposed to improve the gameplay for others in case of unintentional connection loss.
How does that work? When a player loses connection to the server, the player will be frozen for all remote players with a little transparency applied and a "lost connection" icon will be placed above player's nickname. Upon re-connection, the player will be unfrozen and set back to their original position before they lost connection, to avoid the teleporting exploit. After 3 interruptions, the player will be kicked from arena.
Where does that work? DD, Hunter, Shooter & corresponding CW rooms.
Credits to Lpsd, the author of original resource - our detector is based on it.
Minigames New Modes: @PLASMA
With 2 new modes being added, we have reached an amazing total of 20 modes. It is insane how this arena expanded through 2 years!
- Color Dash:
Watch out for the chosen color and stand on the right platform.
- Avalanche:
Can you reach the end of the road while evading falling of vehicles?
Tuning Garage Update:
- Vehicles: added Elegy vehicle, available for Stickers & Overlays
- Colors: added Windows colors option, applied to every tunable vehicle Premium
- Map: added special Halloween-themed map made by @~~|Tampon)
PTP Update: @JessePinkman
- Sub-class special vehicles:
You can now play with certain sub-classes which have special vehicles that provide one or more of the following upgrades:
- upgraded engine (higher speed, acceleration, etc.)
- damage resistance
- bulletproof windows/tires
- hydraulics
- fall protection (bikes)
- more information can be found @PTP Guide
- Medic Sub-classes:
After years of constant trolling and unintentional interferences from innocent paramedics, we have decided to remove the Medics class and reintroduce it as a sub-class.
- Medics can now damage enemies and are vulnerable to damage
- Medics can now heal players in any vehicle
- Secret Service > Paramedic: Nightstick, Silenced, M4 and Armor
- Police > Paramedic: Nightstick, Tear Gas, Colt 45, Combat Shotgun and Armor
- Civilians > Paramedic: Shovel, Colt 45 and Combat Shotgun
- Terrorists > Surgeon: Knife, Deagle, MP5 and Armor
- PTP Settings:
Customizability, who doesn't like it? You get to change certain things to your own liking, for your own convenience.
How to open? press BACKSPACE key while in the PTP class selection menu
- Sniper Crosshair: choose a new look for your sniper's crosshair
- Headshot Kill Sound: select between the new headshot kill sound and the original one
- PTP Bugfixes:
- Squads: fixed players squad-spawning with spawn protection from last spawn
- Squads: fixed incorrect squad blip colors when president is in squad
- Squads: fixed player falling below ground when spectating squadmate
- Squads: fixed bug allowing players to squad-spawn on enemies
- Gameplay: fixed FPS drops (freezes)
- Gameplay: fixed hitmarker not showing up when damaging players who are in drive-by mode
- Gameplay: fixed sniper headshots sometimes not insta-killing
- Gameplay: fixed Presidents not getting blacklisted when they get kicked for specific reasons like high ping
- Gameplay: fixed Limousine bulletproof tires
- Gameplay: fixed Ambulance getting damaged by weapons
- Gameplay: fixed sub-class special vehicle upgrades being removed when a player from a different sub-class enters as passenger
- Gameplay: fixed bug where you can spawn in the enemy's base while being revived
- Gameplay: fixed bug where an enemy player is considered nearby despite z position difference
- Gameplay: fixed Satchels attaching with incorrect rotations @TKN
- Gameplay: fixed damage resistance not applying when a player damages their own sub-class special vehicle
- UI: fixed Medics not seeing message when earning jetpack fuel in Bunker maps
- PTP Improvements:
- Squads: you can now squad-spawn again when a new round starts
- Squads: allowed squad-spawning in vehicles even if enemy is near squadmate
- Squads: disallowed classless players from joining squads
- Squads: added squad vehicle lock (only squad leader can toggle it, and they have to be driving) (enemies and President can still enter locked vehicles)
- Squads: improved Squad Panel interface
- Squads: you can now change your squad to private or public without leaving it
- Seat Switch: disallowed seat switching as the driver when vehicle is in-motion
- Seat Switch: added seat swap feature to swap seats with the driver without stopping the vehicle
- Seat Switch: you can now switch seats by pressing the 1-4 keys
- President > Tank: added offroad wheels and rear-wheel steering for the Limousine
- President > Bunker: Limousines will get the Light Limousine's upgrades
- Kill Assists: kill assists on the President are now allowed (maximum 250 points)
- Drive-by: you can now use Sawed-off, Uzi, Tec-9, AK-47 and M4 while driving
- Gameplay: removed weapon damage multiplier for vehicle weapons (Rustler, RC Baron, etc)
- Gameplay: decreased collision damage for Ambulance
- Gameplay: buffed handguns (Colt 45, Silenced, Deagle) & assault rifles (M4, AK47)
- Gameplay: nerfed sniper's non-headshot damage (torso, legs, etc.)
- Menu: added ammo & armor values on the weapon icons
- Menu: added key tips to help with navigation
- UI: added a message when entering sub-class special vehicles to show the active perks
Bugfixes:
- Arenas with Multiplayer Training Mode: fixed "ghost" players appearing in live round
- DD > Fun: fixed players spawning without vehicle in certain cases
- Vote redo: fixed current map being set but not starting when it gets enough votes on map switch
- Training: fixed an exploit that allowed to set top times with warps
- Other fixes
Improvements:
- Top times & wins: added player's serial check to avoid duplicated entries
- CW > Shooter: added missing boxes
- CW > DD: added kill player delay of 3 seconds
- Stuntage: updated Vanished Island III, Kriston City & Seaways III arenas @PLASMA
- Stuntage > Stunt of the Day: only timed challenges will be added @PLASMA
- CW Request > DM: include shared maps
- Minigames > Random Item Race: fixed an exploit @PLASMA
- Training: added ability to train random map from current list (works for searched entries as well)
- Liked Map Notifications: added ability to join arena with liked map immediately using RIGHT SHIFT key
- UI: added new Download Bar
- Clans: added /clanonline command to check online members in your clan
- Sidebar > Browser: pressing 9 key will now open homepage instead of 9GAG
- Other improvements
Update status: LIVE!
Re: Server Changelog (Latest Update: 08.04.2022)
08.04.2022 - Map Shaders, Invisible Map Objects, Field of View, PTP Update, Bugfixes & Improvements
Map Shaders:
You can now toggle map shaders (including skyboxes) off to significally improve performance in certain cases. It is also worth to mention that shaders will be automatically disabled when hunter is reached in DM arenas. |
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Invisible Map Objects:
You can now toggle invisible map objects in DM Modern & CW > DM arenas using I key.
Field of View: @Luminaire
You can now adjust field of view angle using /fov [angle 60-120] [dynamic angle] command.
PTP Update: @JessePinkman
Today's update marks a new stage of FFS progress as we promote JessePinkman to Blueman Innovator. His efforts just cannot go unnoticed - every single update since 14.12.2020 contained a bunch of PTP novations from him.
Jesse will remain a Head of PTP but from now on, he will also expand grounds in terms of server development.
- Helicopter Drive-by:
Helicopters are now more than just transportation vehicles! You can drive-by from a helicopter! Your player stands outside the helicopter and you are able to use your weapons like normal. While in drive-by mode, you can simply get back inside the helicopter, or jump off (eject) to escape potential danger.
Credits to SycroX for making this idea possible and providing the initial script!
- You need at least one of the following weapons to enter drive-by mode: Handgun, Shotgun, SMG, Assault Rifle, Rifle, Throwable or Satchel
- There has to be a driver/pilot before you can enter drive-by mode
- You are given a parachute if you eject from a distance high enough from the ground
- Supported Helicopters: Maverick, Police Maverick, Sparrow, Seasparrow & News Chopper
- Disallowed Weapons: Rocket Launchers, Sniper, Minigun, Flamethrower
- How to use? Press SPACEBAR to enter/exit drive-by mode, press F to eject
- Squad Customization:
Premium users can now have a little bit of fun and create squads with custom names & colors!
- PTP Bugfixes:
- Squads: fixed falling in the water when spawning on a squadmate who is underwater
- Seat Switch: fixed driver being able to switch to a vacant seat while vehicle is moving
- Repair Stations: fixed Limousine not repairing in repair stations while on fire
- Vehicles: fixed vehicle damage resistance not protecting against collision damage
- Gameplay: fixed bug allowing President to win the map after getting killed by own self
- Gameplay: fixed accidentally requesting revive after changing class with spacebar
- Gameplay: fixed Satchels not being removed from a player after they respawn
- Gameplay: fixed being able to claim military vehicle after round ends
- Gameplay: fixed player never falling or getting knocked off bikes
- Gameplay: fixed not being able to spawn for 10 seconds after damaging own self
- Menu: fixed chatbox showing up after closing the menu while the lobby is open
- Menu: fixed camera being constantly locked on squadmate's vehicle, not allowing you to look around with the mouse
- PTP Improvements:
- Squads: allowed squad spawning into vehicles even if squadmate is in combat
- Squads: disabled squad spawn in Bunker maps
- Squads: any squad member can now lock their vehicle as long as they're driving it, and not just the squad leader
- Squads: disallowed squad spawning in vehicles where the driver is an enemy
- Squads: added a button to close the panel
- Seat Switch: added /switchseat [seat number] command that can be bound to your preferred seat
- Repair Stations: vehicles will be repaired even if only the tires or plane panels are damaged
- Civilians > Clown: added fall-damage protection
- Civilians > Clown: added special vehicles Bike, Mountain Bike & BMX (Perk: Fall Protection)
- Drive-by: players can now switch weapons with mouse scroll wheel too
- Drive-by: exiting drive-by mode now instantly focues the camera back on your vehicle
- Drive-by: modified and improved the drive-by help text
- Vehicles: decreased the height between the ground that military vehicles spawn at
- Vehicles: reduced damage resistance for Enforcer from 90% to 80%
- Vehicles: world vehicles now get hidden when a player enters them in Bunker maps
- Vehicles: added more world vehicles across San Andreas, including special vehicles
- Vehicles: removed the Tram from world vehicles
- Vehicles: removed Brown Streak from types of trains to spawn (only Tram or Freight will spawn)
- Gameplay: reduced Sniper cooldown duration from 2.5 seconds to 2 seconds
- Gameplay: improved President round-end chatbox messages
- Gameplay: lowered the range in Bunker maps where an enemy is considered nearby
- Gameplay: added more ways to earn Jetpack fuel (more information @PTP Guide)
- Gameplay: Jetpack fuel now gets saved for up to 30 minutes after you disconnect or quit
- Gameplay: getting a kill now allows you to be revived again
- Gameplay: decreased spawn protection duration by half in Bunker maps
- Gameplay: disallowed spawning while in combat
- Gameplay: Limousines will be upgraded to Light by default, even if the President hasn't spawned yet
- Gameplay: President can now change sub-class or just respawn within 15 seconds after the round starts
- Menu: added setting that disables default seat-switch keys (1-4 and num keys)
- Menu: (F2) menu can now be opened anywhere at anytime
- Menu: President can now open the menu
- Menu: reduced the chance of falling below the map when closing the menu after spectating a squadmate
- UI: earning Jetpack fuel now displays a separate message below the fuel level bar
Bugfixes:
- CarBall: fixed lag during Replay
- CarBall: fixed players randomly crashing
- Run: fixed ped blips not appearing
- Run: fixed top times are not being recorded
- Run: fixed wrong map sorting
- Admin: fixed muted players being randomly unmuted @PLASMA
- Admin: fixed banned players seeing time out message instead of ban reason @PLASMA
- Anti-Cheat: fixed potential exploit used by DD players
- Decohider: fixed hidden objects appearing out of streaming range @Luminaire
- Decohider: fixed not restoring all of the hidden objects @Luminaire
- Top times: fixed DM Modern points are given when setting tops out of limit in DM Oldschool
- Stuntage: fixed PvP when leaving arena/server @PLASMA
- Stuntage: fixed /mark command @PLASMA
- Other fixes
Improvements:
- CarBall > FFS Stadium: improved net & border models
- CarBall > FFS Stadium II: adjusted field corner positions to make the ball bounce
- CarBall: added ped skins
- Stuntage: updated San Andreas, Spooky City, Mountainview of Paradise III, Machinima City & Patient City II arenas @PLASMA
- Stuntage: increased PvP stunt limit to 50 @PLASMA
- Minigames > King of the Hill: adjusted points system @PLASMA
- Minigames > Random Item Race: prevent checkpoint exploit with swapping @PLASMA
- Shooter, CW > Shooter & Minigames > Tanks on Hale: changed /jump command to /vehjump to make it bindable
- Dynamic Map Prices: map price is now increased by $2,000 every time the map is bought (instead of $1,000)
- Decohider: added more objects @Luminaire
- EXPERIMENTAL Race & CW > Race: increased FPS limit to 62 @Luminaire
- Other improvements
Update status: LIVE!